Have one carrack establish a beachhead on the province you want to invade. Unlike in the old world, new world provinces don't have forts and can be invaded without having to declare war first. Certain resources are unavailable in the old world, and others may be scarce. It's important to secure some territory in the new world. In this case, you'll also want a spy early to help your research programs. Finding diamonds or gems may give you help in deciding which new world provinces to invade first.Īt higher difficulty levels, you'll start with a tech disadvantage. Start with deserts (looking for diamonds) and mountains (for gems, iron, coal, copper). Once they discover the coastline of the new world, send an explorer to scout those provinces. You'll need to keep one in port if you want to trade. Send at least two carracks to look for the new world. You're mainly looking for iron coal will be useful later copper is useless unless paired with tin. Have them explore all mountains and hills in your home province, starting with those closest to the capital.
#Imperialism 2 food calculator free
A tertiary objective is that you get free scouting for minerals in hills, mountains, and swamps and development to a level one mine if minerals are found there, but since minerals are not guaranteed it's not worth sacrificing food for.īuy a second and third civilian explorer as soon as you have the paper to train them. Having those tiles near the capital means less roadbuilding before these tiles can be developed and transported to the capital. You need to quickly establish a steady supply of timber and wool to expand your economy. A secondary objective is to place the capital near forests and fertile hills. River locations are an additional advantage as they provide one unit of fish per tile. Choose a location that is adjacent to as many tiles of farmland or ranchland as possible as these tiles are immediately developed at no cost. The main objective here is to maximize your initial food production. The capital can't be placed in hills, mountains, or swampland, and must be either on the coastline or on a river. The first task in a new game is to choose the location of your capital, unless you set the option to place it automatically. Cash is needed for research, military funding, and trade. Trained workers require sugar, cigars, or hats, depending on their level of training. Level 1 and 2 forts require bronze, level 3 requires steel. Bronze is needed for most military units until steel is researched. Iron is used for building roads and ports. Paper is used for worker training and civilian units.
![imperialism 2 food calculator imperialism 2 food calculator](https://i.ebayimg.com/images/g/~FwAAOSw5YJhT7Hl/s-l1600.jpg)
This table lists the raw materials available in the game and what materials or game concepts they are needed for.Īmong the manufactured materials, lumber is used for building roads, ports, ships, and forts. Imperialism 2 is largely a resource management game. There are also a few rule options that, if set, apply equally to all player and do not impact difficulty. Each parameter such as starting resources, starting tech, aggressiveness, and diplomatic advantages can be separately set to either player or computer advantage. At normal difficulty, the computer players play by the same rules as the human player. Imperialism has a wide range of very customizable difficulty levels.
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Victory is awarded to the first major power to conquer over half of the old world (new world conquest doesn't count, but can provide resources to aid old world conquest.) As the new world half of the map is initially hidden, they must be discovered before their resources can be exploited. They will defend their territories, but do not initiate aggression and cannot win. Minor nations in both old and new worlds serve as trading partners or objects of conquest. Old world minors include Denmark, Scotland, and Italy, while new world minors include the Huron, Incas, and Iroquois. There are also minor nations in both the old and new world. In Imperialism 2, you play as one of the major old world powers ( England, Spain, France, Sweden, Portugal, or Holland). Imperialism takes place in the industrial revolution while Imperialism 2 is set in the Age of Exploration. Imperialism 2 is the sequel to Imperialism, although it is set in an earlier era.